Strategy Deviations Reference

Once you can keep a perfect running count and convert to true count, the next step is learning when to deviate from basic strategy. The Illustrious 18 and Fab 4 are the most valuable deviations for the Hi-Lo counting system in a 6-deck S17 DAS game.

How Deviations Work

Positive Index Numbers

When the index is positive (e.g. +3), deviate from basic strategy when the true count is at or above that number. For example, Insurance at +3 means: take insurance when TC is +3 or higher.

Negative Index Numbers

When the index is negative (e.g. -1), deviate from basic strategy when the true count is at or below that number. For example, 13 vs 2 at -1 means: hit instead of stand when TC is -1 or lower.

The Illustrious 18

The 18 most valuable count-dependent strategy deviations, ordered by importance. The first 6 provide roughly 90% of all deviation value.

#PlayIdxDevBasic
1Any vs A+3InsuranceHit
216 vs 10+0StandHit
315 vs 10+4StandHit
410,10 vs 5+5SplitStand
510,10 vs 6+4SplitStand
610 vs 10+4Double DownHit
712 vs 3+2StandHit
812 vs 2+3StandHit
911 vs A+1Double DownHit
109 vs 2+1Double DownHit
1110 vs A+4Double DownHit
129 vs 7+3Double DownHit
1316 vs 9+5StandHit
1413 vs 2-1HitStand
1512 vs 4+0HitStand
1612 vs 5-2HitStand
1712 vs 6-1HitStand
1813 vs 3-2HitStand

The Fab 4

Four surrender deviations that apply when late surrender is available.

#PlayIdxAction
114 vs 10+3Surrender
215 vs 10+0Surrender
315 vs 9+2Surrender
415 vs A+2Surrender

Learning Tips

  • Start with the top 6. Insurance, 16v10, 15v10, 10,10v5, 10,10v6, and 10v10 account for ~90% of all deviation value.
  • Memorize the index numbers. Create flashcards: "16 vs 10 = 0", "Insurance = +3", etc.
  • Practice with context. Use the deviation drill to see hands with true counts and make the right decision under pressure.
  • Remember the direction. Positive indices mean the deviation kicks in at high counts (more 10s). Negative indices kick in at low counts.